Link of The Day

AS3 Namespaces

Posted on April 18, 2008. Filed under: Actionscript 3, Link of The Day |

http://blog.tengerstudio.com/2008/04/13/namespace-and-uri/
Recently I was experimenting with AS3 namespaces and found it to be a pain in the neck, since it was behaving oddly. I was getting compile errors whenever I tried to qualify a class member function or variable with a public namespace. The culprit? ALWAYS GIVE YOUR NAMESPACES A UNIQUE URI! See the above link [...]

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All Girl Arcade

Posted on April 15, 2008. Filed under: Link of The Day |

All Girl Arcade (www.allgirlarcade.com) is a brand new gaming portal for girls aged 8 – 10 developed by Fuel Industries. It’s a completely free site with the goal of helping to fill the void of great kids content online. The site is based around the adventures of Fuel’s own original [...]

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CartoonSmart

Posted on April 2, 2008. Filed under: Link of The Day |

http://cartoonsmart.com/
By far one of the best Flash tutorial sites I ever found. Managed by a very creative Flash designer, the site offers a load of courses on drawing, animation, particle effects and game creation. It also offers intro lessons to Flash for free, for you to get your feet wet.
There are a host of advanced [...]

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Design Patterns

Posted on March 31, 2008. Filed under: Link of The Day, Programming |

http://www.dofactory.com/Patterns/Patterns.aspx
I found this little ditty a while back and i have come back to it so often I’ve lost count. It may not contain a comprehensive list of all design patterns in use today, but it sure does provide a solid foundation in the patterns that are used the most.
I’ve used this sight when designing [...]

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Fisix Flash Physics Engine

Posted on March 31, 2008. Filed under: Actionscript 3, Engines, Link of The Day, Programming |

http://www.fisixengine.com/default.asp
This looks to be a very viable and production ready physics framework for the Flash AS3 environment. The engine is free to use in any personal project but comes at a price for commercial projects.I haven’t had the time to inquire about the licensing costs for a commercial project, but I have had time to [...]

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