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	<title>GDTech</title>
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	<link>http://gamesandtech.wordpress.com</link>
	<description>A Blog About Game Development &#38; Technology</description>
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		<title>GDTech</title>
		<link>http://gamesandtech.wordpress.com</link>
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		<title>ActionScript Metadata Tags</title>
		<link>http://gamesandtech.wordpress.com/2010/08/10/actionscript-metadata-tags/</link>
		<comments>http://gamesandtech.wordpress.com/2010/08/10/actionscript-metadata-tags/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 13:25:13 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=130</guid>
		<description><![CDATA[Here&#8217;s some tips I&#8217;ve recently learned about metadata tags and ActionScript: 1. Since Flex3, any application that uses a SWC compiled with &#8220;-keep-as3-metadata&#8221; will not have the metadata specified by the SWC stripped out by the Flex compiler [Reference] 2. Since Flash CS3, if you tell the IDE to export a SWC then all metadata [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=130&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Flash Command Manager</title>
		<link>http://gamesandtech.wordpress.com/2010/05/26/flash-command-manager/</link>
		<comments>http://gamesandtech.wordpress.com/2010/05/26/flash-command-manager/#comments</comments>
		<pubDate>Wed, 26 May 2010 20:27:07 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[JSFL]]></category>
		<category><![CDATA[command]]></category>
		<category><![CDATA[commands]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[delete]]></category>
		<category><![CDATA[edit]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[jsfl]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=112</guid>
		<description><![CDATA[I&#8217;ve been using this little ditty for a few years now and it&#8217;s changed quite a bit from its first incarnation. It&#8217;s a Flash command that creates/edits/deletes other Flash commands. I&#8217;ve used this command so often I can&#8217;t imagine my Flash-life without it. Description In a nutshell the Command Manager command makes creating/editing/deleting Flash commands [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=112&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Fix Your Timestep</title>
		<link>http://gamesandtech.wordpress.com/2009/12/09/fix-your-timestep/</link>
		<comments>http://gamesandtech.wordpress.com/2009/12/09/fix-your-timestep/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 22:00:19 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Link of The Day]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=103</guid>
		<description><![CDATA[http://gafferongames.com/game-physics/ It&#8217;s been a while since I posted a link of the day so I decided I better get back on it. This link is to a blog containing some of the most readable game physics material I&#8217;ve come across in a long time. Although, I&#8217;ve known about this blog for quite some time now, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=103&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Actionscript 3 specifying events on interfaces</title>
		<link>http://gamesandtech.wordpress.com/2009/10/14/actionscript-3-specifying-events-on-interfaces/</link>
		<comments>http://gamesandtech.wordpress.com/2009/10/14/actionscript-3-specifying-events-on-interfaces/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 02:51:34 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=80</guid>
		<description><![CDATA[Earlier today I came across a blog regarding Actionscript and being able to specify events on interfaces. The fundamental issue was that in the current flavor of Actionscript there is no way to declare events as part of an interface contract, unlike in other object oriented languages like C#. I gave this some more thought [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=80&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>The Boost C++ Libraries on a Mac</title>
		<link>http://gamesandtech.wordpress.com/2008/09/28/the-boost-c-libraries-on-a-mac/</link>
		<comments>http://gamesandtech.wordpress.com/2008/09/28/the-boost-c-libraries-on-a-mac/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 01:13:55 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[boost]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=59</guid>
		<description><![CDATA[So I&#8217;ve recently adventured into the the world of C++, attempting to write a homebrew documentation system. I soon discovered that I needed to access various features of the filesystem, a feature that is lacking in C++ without making the application heavily dependent on platform. Naturally I turned to the boost libraries, notably the filesystem [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=59&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<title>Actionscript 3 Hidden Gem: addFrameScript</title>
		<link>http://gamesandtech.wordpress.com/2008/07/28/actionscript-3-hidden-gem-addframescript/</link>
		<comments>http://gamesandtech.wordpress.com/2008/07/28/actionscript-3-hidden-gem-addframescript/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 00:46:13 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=42</guid>
		<description><![CDATA[So it&#8217;s no big secret any more that in Actionscript 3, the MovieClip class has a hidden method that enables developers to add frame scripts at runtime. However, with great power comes great responsability. It would help if this were documented in the Flash docs but it isn&#8217;t. If you don&#8217;t want your SWF files [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=42&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<title>AS3 Library Headaches</title>
		<link>http://gamesandtech.wordpress.com/2008/07/15/as3-library-headaches/</link>
		<comments>http://gamesandtech.wordpress.com/2008/07/15/as3-library-headaches/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 19:32:36 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=19</guid>
		<description><![CDATA[I&#8217;ve been yanking my hairs out for the past few days regarding a few of my algorithms cracking. It turns out that a there area a few classes in the AS3 library that are a little tricky. Here are my findings so far: Rectangle class Negative Dimensions This class works fine IFF you ensure your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=19&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Comparing Objects in Actionscript [FINAL]</title>
		<link>http://gamesandtech.wordpress.com/2008/04/18/comparing-objects-in-actionscript-final/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/18/comparing-objects-in-actionscript-final/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 16:32:26 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Comparing Objects]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=18</guid>
		<description><![CDATA[Alright, I&#8217;ve posted a few posts in the past about comparing objects in Actionscript and this one will be the last one. This will cover two approaches that I have used when having to compare objects in Actionscript (after having experimented from my other two posts). OOD Approach This approach leverages OOD principles. Basically as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=18&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>5</slash:comments>
	
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		<title>AS3 Namespaces</title>
		<link>http://gamesandtech.wordpress.com/2008/04/18/as3-namespaces/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/18/as3-namespaces/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 14:59:26 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Link of The Day]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=17</guid>
		<description><![CDATA[http://blog.tengerstudio.com/2008/04/13/namespace-and-uri/ Recently I was experimenting with AS3 namespaces and found it to be a pain in the neck, since it was behaving oddly. I was getting compile errors whenever I tried to qualify a class member function or variable with a public namespace. The culprit? ALWAYS GIVE YOUR NAMESPACES A UNIQUE URI! See the above [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=17&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>All Girl Arcade</title>
		<link>http://gamesandtech.wordpress.com/2008/04/15/link-of-the-day-all-girl-arcade/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/15/link-of-the-day-all-girl-arcade/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 16:14:07 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Link of The Day]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=16</guid>
		<description><![CDATA[All Girl Arcade (www.allgirlarcade.com) is a brand new gaming portal for girls aged 8 – 10 developed by Fuel Industries. It’s a completely free site with the goal of helping to fill the void of great kids content online. The site is based around the adventures of Fuel’s own original characters, the All Girl Star [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&amp;blog=1497470&amp;post=16&amp;subd=gamesandtech&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/04/15/link-of-the-day-all-girl-arcade/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">AGA</media:title>
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