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	<title>GDTech</title>
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	<link>http://gamesandtech.wordpress.com</link>
	<description>A Blog About Game Development &#38; Technology</description>
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		<title>GDTech</title>
		<link>http://gamesandtech.wordpress.com</link>
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		<title>Actionscript 3 specifying events on interfaces</title>
		<link>http://gamesandtech.wordpress.com/2009/10/14/actionscript-3-specifying-events-on-interfaces/</link>
		<comments>http://gamesandtech.wordpress.com/2009/10/14/actionscript-3-specifying-events-on-interfaces/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 02:51:34 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=80</guid>
		<description><![CDATA[Earlier today I came across a blog regarding Actionscript and being able to specify events on interfaces. The fundamental issue was that in the current flavor of Actionscript there is no way to declare events as part of an interface contract, unlike in other object oriented languages like C#.
I gave this some more thought and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=80&subd=gamesandtech&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>The Boost C++ Libraries on a Mac</title>
		<link>http://gamesandtech.wordpress.com/2008/09/28/the-boost-c-libraries-on-a-mac/</link>
		<comments>http://gamesandtech.wordpress.com/2008/09/28/the-boost-c-libraries-on-a-mac/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 01:13:55 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[boost]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=59</guid>
		<description><![CDATA[So I&#8217;ve recently adventured into the the world of C++, attempting to write a homebrew documentation system. I soon discovered that I needed to access various features of the filesystem, a feature that is lacking in C++ without making the application heavily dependent on platform. Naturally I turned to the boost libraries, notably the filesystem [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=59&subd=gamesandtech&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/09/28/the-boost-c-libraries-on-a-mac/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>Actionscript 3 Hidden Gem: addFrameScript</title>
		<link>http://gamesandtech.wordpress.com/2008/07/28/actionscript-3-hidden-gem-addframescript/</link>
		<comments>http://gamesandtech.wordpress.com/2008/07/28/actionscript-3-hidden-gem-addframescript/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 00:46:13 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=42</guid>
		<description><![CDATA[So it&#8217;s no big secret any more that in Actionscript 3, the MovieClip class has a hidden method that enables developers to add frame scripts at runtime. However, with great power comes great responsability. It would help if this were documented in the Flash docs but it isn&#8217;t. If you don&#8217;t want your SWF files [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=42&subd=gamesandtech&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/07/28/actionscript-3-hidden-gem-addframescript/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>AS3 Library Headaches</title>
		<link>http://gamesandtech.wordpress.com/2008/07/15/as3-library-headaches/</link>
		<comments>http://gamesandtech.wordpress.com/2008/07/15/as3-library-headaches/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 19:32:36 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=19</guid>
		<description><![CDATA[I&#8217;ve been yanking my hairs out for the past few days regarding a few of my algorithms cracking. It turns out that a there area a few classes in the AS3 library that are a little tricky. Here are my findings so far:
Rectangle class
Negative Dimensions
This class works fine IFF you ensure your rectangles have positive [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=19&subd=gamesandtech&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Comparing Objects in Actionscript [FINAL]</title>
		<link>http://gamesandtech.wordpress.com/2008/04/18/comparing-objects-in-actionscript-final/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/18/comparing-objects-in-actionscript-final/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 16:32:26 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=18</guid>
		<description><![CDATA[Alright, I&#8217;ve posted a few posts in the past about comparing objects in Actionscript and this one will be the last one. This will cover two approaches that I have used when having to compare objects in Actionscript (after having experimented from my other two posts).
OOD Approach
This approach leverages OOD principles. Basically as per my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=18&subd=gamesandtech&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/04/18/comparing-objects-in-actionscript-final/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<title>AS3 Namespaces</title>
		<link>http://gamesandtech.wordpress.com/2008/04/18/as3-namespaces/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/18/as3-namespaces/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 14:59:26 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Link of The Day]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=17</guid>
		<description><![CDATA[http://blog.tengerstudio.com/2008/04/13/namespace-and-uri/
Recently I was experimenting with AS3 namespaces and found it to be a pain in the neck, since it was behaving oddly. I was getting compile errors whenever I tried to qualify a class member function or variable with a public namespace. The culprit? ALWAYS GIVE YOUR NAMESPACES A UNIQUE URI! See the above link [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=17&subd=gamesandtech&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/04/18/as3-namespaces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>All Girl Arcade</title>
		<link>http://gamesandtech.wordpress.com/2008/04/15/link-of-the-day-all-girl-arcade/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/15/link-of-the-day-all-girl-arcade/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 16:14:07 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Link of The Day]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=16</guid>
		<description><![CDATA[All Girl Arcade (www.allgirlarcade.com) is a brand new  gaming portal for girls aged 8 – 10 developed by Fuel Industries.  It’s a  completely free site with the goal of helping to fill the void of great kids  content online.  The site is based around the adventures of Fuel’s own original [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=16&subd=gamesandtech&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/04/15/link-of-the-day-all-girl-arcade/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">AGA</media:title>
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		<item>
		<title>Games As Stars</title>
		<link>http://gamesandtech.wordpress.com/2008/04/03/games-as-stars/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/03/games-as-stars/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 16:57:44 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=15</guid>
		<description><![CDATA[I had a eureka moment earlier today while thinking about Nintendo&#8217;s latest Mario game, Mario Galaxy and why Nintendo always seems to get the &#8220;fun&#8221; part of their games perfect every time. My realization was that I hardly every played games for just pure enjoyment anymore. My play sessions usually have a purpose, whether it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=15&subd=gamesandtech&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/04/03/games-as-stars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>CartoonSmart</title>
		<link>http://gamesandtech.wordpress.com/2008/04/02/cartoonsmart/</link>
		<comments>http://gamesandtech.wordpress.com/2008/04/02/cartoonsmart/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 12:43:29 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Link of The Day]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=13</guid>
		<description><![CDATA[http://cartoonsmart.com/
By far one of the best Flash tutorial sites I ever found. Managed by a very creative Flash designer, the site offers a load of courses on drawing, animation, particle effects and game creation. It also offers intro lessons to Flash for free, for you to get your feet wet.
There are a host of advanced [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=13&subd=gamesandtech&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://gamesandtech.wordpress.com/2008/04/02/cartoonsmart/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<title>Design Patterns</title>
		<link>http://gamesandtech.wordpress.com/2008/03/31/design-patterns/</link>
		<comments>http://gamesandtech.wordpress.com/2008/03/31/design-patterns/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 13:05:17 +0000</pubDate>
		<dc:creator>Darren Schnare</dc:creator>
				<category><![CDATA[Link of The Day]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://gamesandtech.wordpress.com/?p=12</guid>
		<description><![CDATA[http://www.dofactory.com/Patterns/Patterns.aspx
I found this little ditty a while back and i have come back to it so often I&#8217;ve lost count. It may not contain a comprehensive list of all design patterns in use today, but it sure does provide a solid foundation in the patterns that are used the most.
I&#8217;ve used this sight when designing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamesandtech.wordpress.com&blog=1497470&post=12&subd=gamesandtech&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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